Descriptors

Parentage: Flora (attributed), by an unknown father, suggested at the time to be John Law.
Motive: Mystery
Virtue: The Priestess (Understanding Mysteries)
Fault: Drowning in Armor (Protective Measures Turn Dangerous)
Fate: The Fool (Freedom/Lack of Connection)

Elements

Earth: 3 (specialty: green thumb)
Air: 4 (specialty: knowledge of colors)
Fire: 4 (specialty: quick reflexes)
Water: 7 (specialty: sensing Trump magics)

Powers

Pattern-2: Orinda is an initiate of Pattern, having been instructed in the
mysteries by Dworkin before her first Pattern walk. After her vision on Tir, she walked in Shadow for some time before returning to Amber at her great-grandfather's behest.
Trump-3: Orinda was Dworkin's last (?) student, and he taught her not only how to use and create trumps, but the rudiments of Trump defense.
Find lighting-0: Orinda can find the perfect lighting to make a sketch or painting in any room.

Notes

Orinda currently has one unspent point and an unallotted GM boon.